Hot Red Dragon Archfiend
DARK 8

Hot Red Dragon Archfiend

  • Archetype:
  • Archfiend

  • ATK:
  • 3000

  • DEF:
  • 2000

  • View:
  • 5242




1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 8, 2026
64± 6/ 100
Power Score
Intrinsic 61
Deck 66

Hot Red Dragon Archfiend — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 66 · Meta: provisional
  • Primary role: Board breaker · Secondary: Boss/End-board

Why it scores here

The card's power is its once-per-turn Main Phase 1 effect, which destroys every other face-up Attack Position monster the opponent controls and also stops the other monsters you control from attacking that turn. That is a one-card board reset, scored under effect interaction and combo conversion. The 3000 ATK and Level 8 body earn nothing on their own. It needs a Tuner and non-Tuner to Synchro Summon, which the Resonator tuner support in 91% of the sampled decks provides, so accessibility is reasonable but not guaranteed on any given hand. There is no combo data, so the conversion score rests on the text alone.

Axis scores

Axis Score Evidence
Accessibility 70 Synchro Summon needs a Tuner plus a non-Tuner, and 87.8% of the 400 sampled decks run Soul Resonator and Crimson Gaia together, which supports a live route (observed, with the summon requirement inferred from text).
Combo & Conversion 55 The effect clears the opponent's Attack Position board in one activation, but no combo boards were supplied to measure what follows (inferred from text; combo data is empty).
Resource Economy 40 The effect destroys monsters without drawing, searching or refueling, so it gives no card advantage of its own (verified from text).
Effect & Interaction 65 It sweeps all face-up Attack Position monsters on your own Main Phase 1 and blanks their attacks that turn, but it does not affect Defense Position monsters and cannot act on the opponent's turn (verified from text).
Material Utility 35 The card is a Synchro, and its use as material for further Synchros is not supported by any evidence (speculation only, not scored above the floor).
Resilience & Flexibility 40 The effect is once per turn, restricted to Main Phase 1, and is shut off by any negation of the activation; the evidence has no rulings or interaction data (inferred from text).
Deck-Building Efficiency 65 It runs as a single copy in 358 of 400 decks and has no garnet or self-lock, but it needs Tuner support from the Resonator package (verified from deck copies and text).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Boss/End-board. Intrinsic ≈ 61, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn Main Phase 1 effect clears every face-up Attack Position monster the opponent controls in one activation
  • Appears in 400 of 400 sampled decks, with 91.2% in one gameplay type and 44 distinct archetypes
  • Single-copy use with no garnet or self-lock

Weaknesses

  • Only affects Attack Position monsters, so Defense Position monsters survive
  • Works only on your own Main Phase 1, with no opponent-turn interaction
  • No card advantage or refuel, and the card itself is only a body after its effect
  • Needs a Tuner and non-Tuner to Synchro Summon, and the deck depends on Resonator support

Counters / choke points

  • Negation of the activation (generic, inferred from text; no rulings in evidence)
  • Opponent Defense Position boards, which the effect does not reach (verified from text)

Best use

Once-per-turn board wipe for Attack Position monsters in Red Dragon Archfiend and Resonator Synchro decks. Decks: Resonator, Archfiend, Bystial/Byssted, Earthbound. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: once per turn, Main Phase 1, destroys other face-up Attack Position monsters and blanks their attacks that turn; Present in 400 of 400 sampled decks, 358 at one copy; Gameplay type 7 accounts for 91.2% of decks
  • Observed: Soul Resonator and Crimson Gaia each co-occur in 351 decks (87.8%); Resonator archetype appears in 122 decks (30.5%)
  • Inferred: Primary role is Board breaker, with Boss/End-board as the secondary role; Synchro Summon route is live through Resonator tuners; Combo conversion is text-only because no boards were supplied
  • Data gaps: No combo boards supplied, so combo conversion and starter role/material role shares are unmeasured No banlist token, so copy limit assumed at 3 (unlimited) No usage statistics (StatisticsCard) rows; inclusion % comes only from the 400-deck sample No rulings or interaction data for the once-per-turn and attack-blanking clauses No legal copies data for any format











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